Hover UI Kit  2.0.0B (beta)
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
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 ▼NHoverContain the entire project.
 ▼NCoreProvide functionality to be shared across all modules.
 ►NCursorsProvide data and features related to cursors.
 ►NItemsProvide data and features related to items.
 ►NLayoutsArrange items based on a particular shape.
 ►NRenderersDraw graphics for items and cursors.
 ►NUtilsAssist with common tasks for this project.
 ▼NInputModulesConvert device-specific input into cursor data.
 ►NFollowConvert Unity transforms into cursor data.
 ►NLeapMotionConvert Leap Motion (post-Orion) input into cursor data.
 ►NLeapMotionOldConvert Leap Motion (pre-Orion) input into cursor data.
 ►NOculusTouchConvert Oculus Touch input into cursor data.
 ►NViveConvert HTC Vive input into cursor data.
 ▼NInterfaceModulesCreate interfaces by arranging items with layouts and custom functionality.
 ►NCastCreate an arc-shaped, hierarchical interface that attaches to a particular cursor.
 ►NKeyCreate an interface that resembles a typical computer keyboard.
 ►NPanelCreate a rectangular-shaped, hierarchical interface.
 ▼NRendererModulesDraw custom graphics (or update existing graphics) for items and cursors.
 ►NAlphaUpdate graphics to include colors with transparency.
 ►NOpaqueUpdate graphics to include colors without transparency.